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OK, I am the second author of this game, XianRuiDendro. As you can see, this article is here to introduce our game to you, and maybe also to prove that our design team was awake for at least part of the development process.
Sign Up / In / Out
Everything begins with signing up.
For every new account, we prepare one starter character from the permanent pool. These characters are all carefully designed, interesting, and absolutely not suspiciously strong in the hands of your friend who says, “I barely know how to play.”
Signing in is simple. The username and password rules are friendly enough that you will not need a law degree to create an account.
You can find the sign-out button on the left side of the page. We put it there because sometimes people need to leave, even from greatness.
Home Page
After signing in, you will arrive at the home page. There are three portals:
The left portal is Local War, where you can play with a friend offline. Please do not cut the internet connection, though. The game is powerful, but not magic.
The middle portal is Online War. Your wins and losses affect your in-game rank, and your seasonal rewards depend on that rank. This part will be introduced later, because rewards deserve dramatic timing.
The right portal is Computer War, where you can fight bosses. They look serious. You will probably be fine. Probably.
There is also a header.
The leftmost logo is the name of our game. Click it to return to the home page. The other buttons, from left to right, lead to Bag, Reward, Character, Pull, Shop, Announcement, Other, and Settings.
Character Page
Most functions on this page are easy to discover by yourself, which is good, because we believe players should enjoy both combat and mild investigation.
One small but useful feature: you can click the name of a character you own. A window will appear and show detailed information, including how much damage this character can deal with each skill. This is especially useful when you want to explain that your loss was caused by “experimental data collection.”
Fight Mechanism
Here comes the second most important part of the game.
Operation System
In online battles, both players use the same control scheme:
W / A / D: move and jumpS: character skillK: weapon skillJ: dashY: surrender, for players with great emotional intelligence
In local battles, P1 uses W / A / D, S, K, J, and Y.
P2 uses the arrow keys, Numpad 2 for weapon skill, Numpad 1 for dash, and P to surrender.
In Boss mode, Numpad 9 or number 9 can make the Boss surrender. This is not cowardice. This is advanced negotiation.
Every battle has HP, weapon cooldown, character skill cooldown, dash charges, and status effects. Dash charges recover over time, so do not spend all of them just to look stylish. Unless it works. Then it was strategy.
Negative Status
The game currently has several important negative statuses:
- Poison: caused by weapons like Flying Sand Talisman. It lasts 10 seconds, ticks every 2 seconds, and can stack up to 5 layers.
- Stun: briefly stops your action. Heavy attacks and some skills can cause this.
- Bind: usually related to web zones. Leaving the zone can add bind stacks, slowing movement.
- Jump Lock: when active, jumping is forbidden. Very rude, very effective.
- Vulnerable: makes you take extra damage. This is the game politely saying, “Please reconsider standing there.”
Gacha Mechanism
The gacha system has two kinds of pools: the Permanent Pool and the Limited Pool.
The Permanent Pool contains the starter characters: Qing Lan Walker, Chi Yan Fighter, Ling Mu Watcher, and Ant Summoner. These characters are always treated as permanent characters. They are stable, friendly, and still fully capable of making your opponent question the meaning of balance.
The Limited Pool contains characters outside the permanent list, such as Shadow Ninja and Burning Blade. Limited characters appear as the current UP target when their banner is active.
A single pull costs 1 Great Wenhua.
A ten-pull costs 10 Great Wenhua.
Free ten-pulls do not advance pity counters, because free things are allowed to be nice, but not that nice.
For the Permanent Pool:
- Base character rate: 0.6%
- 80th pull character rate: 3%
- From the 81st pull onward, the rate increases
- 120th pull: guaranteed character
For the Limited Pool:
- Total character rate starts at 0.75%
- On a character result, there is a 50% chance to get the current UP character
- There is also a 50% chance to lose the roll and get a random permanent character
- So the starting rate is effectively 0.375% UP and 0.375% permanent spook
- 80th pull total character rate: 3.75%
- Due to the limited multiplier, the total character rate reaches 100% before the normal 120-pull ceiling
- If you lose the 50/50 and get a permanent character, the limited guarantee activates
- After that, you will get the current UP character within at most 60 paid pulls
In simple player language: if the Limited Pool smiles, you get the UP. If it smiles in a legally different way, you get a permanent character and then the game owes you the UP within 60 pulls. Please remember this sentence when probability starts wearing a fake moustache.
If a paid pull does not produce a character, you receive 1 Residue. Reaching 20 paid pulls without a character grants 1 free ten-pull. Reaching 60 paid pulls without a character grants a Wenhua Voucher, which is converted into 10 Great Wenhua when the banner refreshes.
Duplicate characters work like this:
- First copy: unlocks the character
- Next copies: become constellation materials, up to 6
- After full constellation: extra copies become 5 Wenhua
So even duplicates have value. This is important for morale, especially after the gacha system says “congratulations” in a very suspicious tone.
Paid Mechanism
Now comes the most important part.
The shop sells Wenhua Prototypes. Each top-up tier has its own first-purchase bonus, and every tier calculates the first bonus separately. This means you can enjoy the sacred experience of saying, “Actually, this is very cost-effective.”
| Price | Normal Reward | First Top-Up Reward |
|---|---|---|
| 6 CNY | 60 Wenhua Prototypes | 60 * 2 Wenhua Prototypes |
| 30 CNY | 300 Wenhua Prototypes | 300 * 2 Wenhua Prototypes |
| 98 CNY | 980 Wenhua Prototypes | 980 * 3 Wenhua Prototypes |
| 198 CNY | 1980 * 2 Wenhua Prototypes | 1980 * 6 Wenhua Prototypes |
| 328 CNY | 3280 * 3 Wenhua Prototypes | 3280 * 10 Wenhua Prototypes |
| 648 CNY | 6480 * 10 Wenhua Prototypes | 6480 * 40 Wenhua Prototypes |
The 648 CNY first top-up gives 259,200 Wenhua Prototypes (For 40 times of common games). At this point, the number is so large that the calculator also needs a moment.
Wenhua Prototypes can be converted into Wenhua Fragments, and Wenhua Fragments can be converted into Great Wenhua for pulling characters. So the paid system is simple: recharge, convert, pull, win, and then claim it was all skill.
Final Advertisement
Thank you for reading this introduction from XianRuiDendro.
If you are interested in the game, want to follow updates, ask questions, find opponents, or simply watch everyone argue about balance with great confidence, please join our official QQ group:
1106119045
See you in the game.
好东西
我是这款游戏的一作周某博,如你所见,这篇文章是用来介绍我们精心制作的游戏的。
注册/登录/登出
一切始于注册,对于每个新账户,我们都会在常驻池池中准备一个初始角色。这些有趣的角色都由自我们团队精心设计。
其他部分与常规情况相同。密码和用户名均无限制,我们认为这是一个不错的亮点。
退登按钮可在所有页面的顶部找到。
首页
登录后,您将看到主页。本页面设有三个传送门。
左边的是本地模式,你可以与朋友在一台设备上对战(但任然需要保持网络连接)。
中等难度是联机模式,胜负记录会影响游戏中的排名,而每个赛季的奖励也取决于排名,这部分我稍后会详细介绍。
右边的的是BOSS战,你可以与可怕的BOSS(假的。前3个Boss对你来说都容易击败)战斗。
我们还有一个图标。
最左侧的标志是游戏名称,点击可返回主页。其他按钮从左至右依次指向背包、段位、角色、抽卡、商店、公告、其他选项和设置页面。
角色页面
一个虽小但很实用的功能:您可以点击您拥有的角色名称。此时会弹出一个窗口,显示该角色的详细信息,包括每个技能的伤害输出。当您想要解释失败是由于“实验数据收集”造成的时,这个功能尤其有用。
战斗机制
接下来是游戏中第二重要的部分。
操作系统
在在线对战中,双方玩家使用相同的操作方案:
- W / A / D:移动和跳跃
- S:角色技能
- K:武器技能
- J:冲刺
- Y:投降(适合情商高的玩家)
在本地对战中,玩家1使用W / A / D、S、K、J和Y键。
玩家2使用方向键,小键盘2用于释放武器技能,小键盘1用于冲刺,P键用于投降。
在Boss战中,小键盘9或数字9可以使Boss投降。这不是懦弱的表现,而是高阶谈判技巧。
每场战斗都有生命值、武器冷却时间、角色技能冷却时间、冲刺次数和状态效果。冲刺次数会随时间恢复,所以不要为了耍帅而用光所有冲刺次数。除非真的有效,那就是一种策略。
负面状态
游戏目前有几种重要的负面状态:
中毒:由飞沙符等武器造成。持续10秒,每2秒触发一次,最多可叠加5层。
眩晕:短暂地停止你的行动。重击和一些技能可以造成眩晕。
束缚:通常与蛛网有关。离开蛛网区域会增加束缚层数,降低移动速度。
禁跳:激活后,禁止跳跃。非常无情,但非常有效。
易伤:使你受到额外伤害。这是游戏委婉地提醒你:“请重新考虑一下站在那里。”
抽卡机制
抽卡系统有两种卡池:常驻卡池和限定卡池。
永久卡池包含初始角色:青岚行者、赤焰斗客、灵木守望和蚁群召使。这些角色始终被视为常驻角色。他们稳定友好,并且仍然能够让你的对手质疑平衡的意义。
限定卡池包含永久卡池之外的角色,例如夜影忍者和燃命之刃。限定角色会在其卡池激活时成为当前UP目标。
单抽消耗1个巨大文花。
十连抽消耗10个巨大文花。
免费十连抽不会增加保底次数,因为免费的东西可以不错,但不能太好。
永久卡池:
- 基础出角色概率:0.6%
- 第80抽角色概率:3%
- 从第81抽开始,概率递增
- 第120抽:保底角色
限定卡池:
- 总角色概率初始为 0.75%
- 角色抽取结果中,有 50% 的概率获得当前UP角色
- 同时有 50% 的概率歪,获得一个随机常驻角色
- 因此,初始概率实际上是 0.375% 的UP角色概率和 0.375% 的永久角色概率
- 第80抽出角色概率:3.75%
- 由于限定卡池的倍率加成,总角色概率在达到正常的 120 抽上限之前即可达到100%
- 如果 50/50 的概率歪了,获得一个常驻角色,则限定卡池的保底机制生效
- 之后,最多 60 次非免费抽卡即可获得当前UP角色
简单来说:如果限定卡池出现,你就能获得UP角色。如果它歪了,你将获得一个常驻角色,然后游戏会在 60 抽内补偿你一次UP。请记住这句话,即使概率开始变得难以捉摸。
如果抽卡没有获得角色,你将获得1个糟粕。累计20次非免费抽卡未获得角色,将获得1次免费十连抽。累计60次付费抽卡未获得角色,将获得一张文花凭证,该文花凭证会在卡池刷新时兑换为10个巨大文花。
重复角色运作方式如下:
- 第一个重复角色:解锁该角色
- 后续重复角色:成为命之座素材,最多6个
- 命之座满后:剩余的重复角色将获得5个文花
因此,即使是重复角色也有价值。这对于提升士气至关重要,尤其是在抽卡系统用非常可疑的语气说“恭喜”之后。
付费机制
现在到了最重要的部分。
商店出售文花雏形。每个充值档位都有各自的首充奖励,而且每个档位的首充奖励都是单独计算的。这意味着您可以享受到那种“这真的太划算了!”的喜悦。
| 价格 | 正常奖励 | 首次充值奖励 |
|---|---|---|
| 6元人民币 | 60个文花雏形 | 60 * 2个文花雏形 |
| 30元人民币 | 300个文花雏形 | 300 * 2个文花雏形 |
| 98元人民币 | 980个文花雏形 | 980 * 3个文花雏形 |
| 198元人民币 | 1980 * 2个文花雏形 | 1980 * 6个文花雏形 |
| 328元人民币 | 3280 * 3个文花雏形 | 3280 * 10个文花雏形 |
| 648元人民币 | 6480 * 10个文花雏形 | 6480 * 40个文花雏形 |
首次充值648元人民币可获得259200个文花雏形(是普通游戏的40倍)。此时,数量如此庞大,以至于……计算器也需要一些时间。
文花雏形可以兑换成文花碎片,文花碎片可以兑换成巨大文花,用于抽取角色。所以付费系统很简单:充值、兑换、抽取、获胜,然后说一切都是技术。
结语
感谢您阅读周某博的介绍。
如果您对游戏感兴趣,想要了解最新动态、提出问题、寻找对手,或者只是想看看大家如何自信地讨论平衡性问题,请加入我们的官方QQ群:
1106119045
游戏里见!