1119 words
6 minutes
Guide of Traditional Flower Game

Useful Links:

Game Portal
Bilibili Space

OK, I am the second author of this game, XianRuiDendro. As you can see, this article is here to introduce our game to you, and maybe also to prove that our design team was awake for at least part of the development process.

Sign Up / In / Out#

Everything begins with signing up.

For every new account, we prepare one starter character from the permanent pool. These characters are all carefully designed, interesting, and absolutely not suspiciously strong in the hands of your friend who says, “I barely know how to play.”

Signing in is simple. The username and password rules are friendly enough that you will not need a law degree to create an account.

You can find the sign-out button on the left side of the page. We put it there because sometimes people need to leave, even from greatness.

Home Page#

After signing in, you will arrive at the home page. There are three portals:

The left portal is Local War, where you can play with a friend offline. Please do not cut the internet connection, though. The game is powerful, but not magic.

The middle portal is Online War. Your wins and losses affect your in-game rank, and your seasonal rewards depend on that rank. This part will be introduced later, because rewards deserve dramatic timing.

The right portal is Computer War, where you can fight bosses. They look serious. You will probably be fine. Probably.

There is also a header.

The leftmost logo is the name of our game. Click it to return to the home page. The other buttons, from left to right, lead to Bag, Reward, Character, Pull, Shop, Announcement, Other, and Settings.

Character Page#

Most functions on this page are easy to discover by yourself, which is good, because we believe players should enjoy both combat and mild investigation.

One small but useful feature: you can click the name of a character you own. A window will appear and show detailed information, including how much damage this character can deal with each skill. This is especially useful when you want to explain that your loss was caused by “experimental data collection.”

Fight Mechanism#

Here comes the second most important part of the game.

Operation System#

In online battles, both players use the same control scheme:

  • W / A / D: move and jump
  • S: character skill
  • K: weapon skill
  • J: dash
  • Y: surrender, for players with great emotional intelligence

In local battles, P1 uses W / A / D, S, K, J, and Y.
P2 uses the arrow keys, Numpad 2 for weapon skill, Numpad 1 for dash, and P to surrender.

In Boss mode, Numpad 9 or number 9 can make the Boss surrender. This is not cowardice. This is advanced negotiation.

Every battle has HP, weapon cooldown, character skill cooldown, dash charges, and status effects. Dash charges recover over time, so do not spend all of them just to look stylish. Unless it works. Then it was strategy.

Negative Status#

The game currently has several important negative statuses:

  • Poison: caused by weapons like Flying Sand Talisman. It lasts 10 seconds, ticks every 2 seconds, and can stack up to 5 layers.
  • Stun: briefly stops your action. Heavy attacks and some skills can cause this.
  • Bind: usually related to web zones. Leaving the zone can add bind stacks, slowing movement.
  • Jump Lock: when active, jumping is forbidden. Very rude, very effective.
  • Vulnerable: makes you take extra damage. This is the game politely saying, “Please reconsider standing there.”

Gacha Mechanism#

The gacha system has two kinds of pools: the Permanent Pool and the Limited Pool.

The Permanent Pool contains the starter characters: Qing Lan Walker, Chi Yan Fighter, Ling Mu Watcher, and Ant Summoner. These characters are always treated as permanent characters. They are stable, friendly, and still fully capable of making your opponent question the meaning of balance.

The Limited Pool contains characters outside the permanent list, such as Shadow Ninja and Burning Blade. Limited characters appear as the current UP target when their banner is active.

A single pull costs 1 Great Wenhua.
A ten-pull costs 10 Great Wenhua.
Free ten-pulls do not advance pity counters, because free things are allowed to be nice, but not that nice.

For the Permanent Pool:

  • Base character rate: 0.6%
  • 80th pull character rate: 3%
  • From the 81st pull onward, the rate increases
  • 120th pull: guaranteed character

For the Limited Pool:

  • Total character rate starts at 0.75%
  • On a character result, there is a 50% chance to get the current UP character
  • There is also a 50% chance to lose the roll and get a random permanent character
  • So the starting rate is effectively 0.375% UP and 0.375% permanent spook
  • 80th pull total character rate: 3.75%
  • Due to the limited multiplier, the total character rate reaches 100% before the normal 120-pull ceiling
  • If you lose the 50/50 and get a permanent character, the limited guarantee activates
  • After that, you will get the current UP character within at most 60 paid pulls

In simple player language: if the Limited Pool smiles, you get the UP. If it smiles in a legally different way, you get a permanent character and then the game owes you the UP within 60 pulls. Please remember this sentence when probability starts wearing a fake moustache.

If a paid pull does not produce a character, you receive 1 Residue. Reaching 20 paid pulls without a character grants 1 free ten-pull. Reaching 60 paid pulls without a character grants a Wenhua Voucher, which is converted into 10 Great Wenhua when the banner refreshes.

Duplicate characters work like this:

  • First copy: unlocks the character
  • Next copies: become constellation materials, up to 6
  • After full constellation: extra copies become 5 Wenhua

So even duplicates have value. This is important for morale, especially after the gacha system says “congratulations” in a very suspicious tone.

Paid Mechanism#

Now comes the most important part.

The shop sells Wenhua Prototypes. Each top-up tier has its own first-purchase bonus, and every tier calculates the first bonus separately. This means you can enjoy the sacred experience of saying, “Actually, this is very cost-effective.”

PriceNormal RewardFirst Top-Up Reward
6 CNY60 Wenhua Prototypes60 * 2 Wenhua Prototypes
30 CNY300 Wenhua Prototypes300 * 2 Wenhua Prototypes
98 CNY980 Wenhua Prototypes980 * 3 Wenhua Prototypes
198 CNY1980 * 2 Wenhua Prototypes1980 * 6 Wenhua Prototypes
328 CNY3280 * 3 Wenhua Prototypes3280 * 10 Wenhua Prototypes
648 CNY6480 * 10 Wenhua Prototypes6480 * 40 Wenhua Prototypes

The 648 CNY first top-up gives 259,200 Wenhua Prototypes (For 40 times of common games). At this point, the number is so large that the calculator also needs a moment.

Wenhua Prototypes can be converted into Wenhua Fragments, and Wenhua Fragments can be converted into Great Wenhua for pulling characters. So the paid system is simple: recharge, convert, pull, win, and then claim it was all skill.

Final Advertisement#

Thank you for reading this introduction from XianRuiDendro.

If you are interested in the game, want to follow updates, ask questions, find opponents, or simply watch everyone argue about balance with great confidence, please join our official QQ group:

1106119045

See you in the game.

Guide of Traditional Flower Game
https://blog.517group.cn/posts/traditionalFlowerGuide/
Author
XianRuiDendro
Published at
2026-05-30
License
CC BY-NC-SA 4.0