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| #pragma GCC optimize(2) #pragma GCC optimize(3, "Ofast", "inline") #include<bits/stdc++.h> using namespace std;
typedef long long ll; typedef __int128 int128;
namespace FastIO { template<typename T> inline T read(T& x) { x = 0; int f = 1; char ch; while (!isdigit(ch = getchar())) if (ch == '-') f = -1; while (isdigit(ch)) x = (x << 1) + (x << 3) + (ch ^ 48), ch = getchar(); x *= f; return x; } template<typename T, typename... Args> inline void read(T& x, Args &...x_) { read(x); read(x_...); return; } inline ll read() { ll x; read(x); return x; } }; using namespace FastIO;
const int N = 2e5 + 10; const int M = 4e5 + 10;
class Graph { private : struct Edge { int to, nt, wt; Edge() {} Edge(int to, int nt, int wt) : to(to), nt(nt), wt(wt) {} }e[M]; int hd[N], cnte; public : inline void AddEdge(int u, int v, int w = 0) { e[++cnte] = Edge(v, hd[u], w); hd[u] = cnte; } inline int head(int u) { return hd[u]; } inline int nt(int u) { return e[u].nt; } inline int to(int u) { return e[u].to; } inline int wt(int u) { return e[u].wt; } };
struct Node { int L, R; ll val, lazy; Node() {} Node(int L, int R, ll val, ll lazy) : L(L), R(R), val(val), lazy(lazy) {} inline Node operator + (const Node & b) const { return Node(min(L, b.L), max(R, b.R), val + b.val, 0); } }; class SegTree { private : Node node[N << 2]; public : inline void Add(int p, int v) { node[p].val += 1LL * (node[p].R - node[p].L + 1) * v; node[p].lazy += v; } inline void PushDown(int p) { if(node[p].lazy == 0) return ; Add(p << 1, node[p].lazy); Add(p << 1 | 1, node[p].lazy); node[p].lazy = 0; } inline void Build(int p, int L, int R) { node[p] = Node(L, R, 0, 0); if(L == R) return ; int mid = L + R >> 1; Build(p << 1, L, mid), Build(p << 1 | 1, mid + 1, R); node[p] = node[p << 1] + node[p << 1 | 1]; } inline void Modify(int p, int L, int R, int v) { if(L <= node[p].L && node[p].R <= R) { Add(p, v); return ; } PushDown(p); int mid = node[p].L + node[p].R >> 1; if(L <= mid) Modify(p << 1, L, R, v); if(mid < R) Modify(p << 1 | 1, L, R, v); node[p] = node[p << 1] + node[p << 1 | 1]; } inline ll Query(int p, int x) { if(node[p].L == node[p].R) { return node[p].val; } PushDown(p); int mid = node[p].L + node[p].R >> 1; if(x <= mid) return Query(p << 1, x); else return Query(p << 1 | 1, x); } };
int n, Q; ll a[N]; Graph G;
int it[N], ot[N], cntd; int dep[N]; SegTree tree;
inline void Input() { read(n, Q); for(int i = 1; i <= n; i++) { read(a[i]); } int u, v; for(int i = 1; i < n; i++) { read(u, v); G.AddEdge(u, v); G.AddEdge(v, u); } }
void Dfs(int u, int fa) { dep[u] = dep[fa] + 1; it[u] = ++cntd; for(int i = G.head(u); i; i = G.nt(i)) { int v = G.to(i); if(v == fa) continue; Dfs(v, u); } ot[u] = cntd; }
inline void Work() { Dfs(1, 0); tree.Build(1, 1, n); int op, x, y; while(Q--) { read(op, x); if(op == 1) { read(y); int flag = dep[x] & 1 ? -1 : 1; tree.Modify(1, it[x], ot[x], y * flag); } else { int flag = dep[x] & 1 ? -1 : 1; int ans = tree.Query(1, it[x]); printf("%lld\n", a[x] + ans * flag); } } }
int main() { int T = 1; while(T--) { Input(); Work(); } return 0; }
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